… considering the sheer number of games that are currently being released, I think the best strategy is to focus on unique experiences. You want to create the type of experience that is not only hard to get elsewhere, but also leaves a mark on those who play it. This is now a core philosophy here at Frictional. I guess we sort of always had it unconsciously, but we have now made it official. Our goal is to create games that are more than forgettable escapism.
Pledge $25 or more
“I pirated Maniac Mansion and Monkey Island when I was a kid and I feel bad!” This reward tier instantly absolves you of all guilt and includes the Thimbleweed Park game. All subsequent tiers also include guilt absolution.1
- https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv [↩]
While most people realize that pledging [on Kickstarter] is just a pre-order in the dark, some backers feel like they are investors or game designers, working alongside the development team. If this is true and the final product doesn’t live up to the standards they’ve set up in their minds they’ll feel quite unsatisfied or worse. To avoid this type of complications, we have decided to take a different route with this campaign. We don’t want to deal with the trivial and somewhat elitist stuff like backers only forums, backers having their name in the credits, re-designing stuff in our project or going to dinner with some of the staff. […] We respect the community and are thankful for every pledge we get but we want to create the game the way we envisioned and designed it. We would also like to concentrate all our available time to development, so if you want to support us in hope to get a great game please do so.1