Devolver will sell games on G2A but can't guarantee the keys we provide them will work unless G2A purchases the $500,000 Devolver Shield.
— Devolver Digital (@devolverdigital) April 21, 2017
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Devolver will sell games on G2A but can't guarantee the keys we provide them will work unless G2A purchases the $500,000 Devolver Shield.
— Devolver Digital (@devolverdigital) April 21, 2017
Read More
So Reggie… I have a question for you. Who’s your daddy?
- Satoru Iwata, Nintendo E3 2005 Conference
Pledge $25 or more
“I pirated Maniac Mansion and Monkey Island when I was a kid and I feel bad!” This reward tier instantly absolves you of all guilt and includes the Thimbleweed Park game. All subsequent tiers also include guilt absolution.1- Thimbleweed Park Kickstarter campaign reward tier
While most people realize that pledging [on Kickstarter] is just a pre-order in the dark, some backers feel like they are investors or game designers, working alongside the development team. If this is true and the final product doesn’t live up to the standards they’ve set up in their minds they’ll feel quite unsatisfied or worse. To avoid this type of complications, we have decided to take a different route with this campaign. We don’t want to deal with the trivial and somewhat elitist stuff like backers only forums, backers having their name in the credits, re-designing stuff in our project or going to dinner with some of the staff. […] We respect the community and are thankful for every pledge we get but we want to create the game the way we envisioned and designed it. We would also like to concentrate all our available time to development, so if you want to support us in hope to get a great game please do so.1
- Ebb Software, developers of Scorn
The message for the games industry is clear: you don’t have to have pretensions to art – because here is a game that could not be more unpretentious in an artistic sense – for your game to have a serious message. Even the manshooter can be about something, without having to carefully distance itself with irony or hyperbolic absurdity. But crucially there is also scope to do shooters differently on a mechanical level. They do not have to be linear rollercoasters, nor multiplayer menageries. They can be slow. Even contemplative. -Jim Rossignol, “On The Importance Of S.T.A.L.K.E.R.” @ Rock, Paper, Shotgun