The Samaritan Paradox Review

The Samaritan Paradox, a relatively new commercial AGS adventure game by Faravid Interactive’s Peter Ljunkvist, published by Screen 7, is a story about a story. A refreshingly Swedish one, too. The game’s protagonist, Ord Salomon – ‘ord’ is Swedish for ‘word’ – is a shut-in PhD student of literature, rotting away at a failing thesis, with worried friends, until he chances upon the daughter of a prominent dead Swedish author.

Salomon, a hobbyist cryptographer obsessive-compulsive about signs, instantly begins to solve the apparent secrets contained within the dead author’s final work, “The Last Secret,” which also functions as the key to the writer’s complicated relationship with his daughter and family. And to a large inheritance that could also help Ord repair his finances.

As is obvious from the get-go, The Samaritan Paradox has all the makings of a splendid detective game; it has a beautiful look and feel, with expertly crafted (especially animated) pixel graphics, and a highly under-used locale in the cold reaches of the Nordic to boot. A philological adventure – who would have wagered? (more…)

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Full Mojo Rampage Review

Over the Top Games’ new roguelike-lite, Full Mojo Rampage, is quite the voodoo soup, one that has been slowly bubbling away in Steam’s dangerous “Early Access” section since late 2013. The game, having finally reached its boiling point in May 2014, is now out, and we are about to find out just how tasty this crazy concoction is.

In the game, players are cute, big-headed voodoo apprentices, performing tasks for their chosen voodoo gods, Loas, by fighting against hordes of things that go bump in the night. The game is what you’d call a ‘twin-stick’ shooter on the consoles. Here on The Slowdown, of course, we don’t have to use dirty words like that, as the game plays perfectly well on a mouse and a keyboard, too.

From the get-go, it’s clear that the game’s gotta lotta mojo to it. As soon as the outrageous, monochrome cartoon intro starts playing, and the background music strikes the ear as both catchy and personable, players are no doubt being served with a helping that is both charming and funny. In-game, then, Full Mojo Rampage is simple and approachable on the one hand, and challenging and varied on the other. (more…)

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Shipwreck Review

I recently stumbled upon a really good video game trailer:

The above video, then, is a launch trailer for Brushfire Games’ new indie game Shipwreck. It is as WYSIWYG as you get! In buying this new game, you get the following:

  • Neat and tidy pixel graphics
  • Atmospheric console-style ‘retro’ music
  • Well-balanced, honed gameplay
  • Fun mechanics and a good difficulty curve
  • Zelda! Zelda! Link! Link!
  • I.e., A solid little game.

Interested? Read on, for more commentary on the game’s mechanics, qualities, and genre:


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Being Saved in Actual Sunlight

Actual Sunlight 02One of last year’s remarkable critical success stories, Actual Sunlight, is being currently remade into 3D by developer Will O’Neill. The game is testing waters on Steam Greenlight, and a demonstrative beta build of the new 3D version can be downloaded on the developer’s website.

The game is a “short interactive story about love, depression and the corporation”:

The game puts you in the role of Evan Winter, a young professional in Toronto, as he moves through three distinct periods of his life. The story is linear, unavoidable and (hopefully) thought-provoking. You experience his perceptions, fall under the consequences of his decisions, and meet everyone who didn’t change him.1

Inspired by the game’s resurgence in 3D, I would very much like to go back in time (it’s not like we get second chances very often!), to point out just one interesting feature in the original game – a feature that’s completely transparent, and ordinary, and yet crucially shaped my experience with the game.

The game engenders feelings, responses, and thoughts on so many different levels that there already exists a wealth of criticism (see, for instance, Chris Priestman’s and John Walker’s). So. I shall try to be to the point.


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The Shivah: Kosher Edition Review

The Shivah 01In many ways, Dave Gilbert’s adventure game The Shivah, now re-released and re-mastered under the “Kosher Edition” subtitle on Steam and on the iPad, is a game of firsts.

Released originally in 2006, it was Gilbert’s first commercial game1, and, in fact, one of the first commercial Adventure Game Studio games on the whole. It’s also where his publishing studio, Wadjet Eye Games, got kickstarted (in a time before Kickstarter). Though the developer had already released other games, for free, like The Repossesser (2001), and Bestowers of Eternity (2003), the game that later became The Blackwell Legacy, it was this game that would become his calling card.

After all, The Shivah was the first AGS game to receive any real mainstream coverage, perhaps in large part due to its mundane, real-world setting, and Gilbert’s writing chops. Some readers may still recall, for instance, Boing Boing’s early snippet of an article on the game. Imagine: This miniature mention was – by far! – the most coverage that the AGS platform had received since its inception in 1999!

And as far as firsts go, it was – quite probably – the first game with a rabbi as its lead. (more…)

  1. Curiously, the game was not a commercially-minded title at first; the original version was in fact a MAGS contest submission that was then reworked – much like the Kosher Edition! []

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