Kane & Lynch 2

#@$%! Kane & Lynch 2: Dog Days was announced a while ago, so here we go:

Kane & Lynch 2 Logo

Kane & Lynch 2™: Dog Days is inspired by documentary filmmakers and the user-generated era. Every aspect of the game has been designed to deliver a fresh perspective to the words ‘intensity’ and ‘realism’ in video games.

While Kane & Lynch may have become a suitable pariah for the gaming community (check this GameBomb review out) by exemplifying underhanded press tactics and poor decision-making – something that we also briefly discussed in an early story of ours, Kaned & Lynched – the game is not without merit, and I am one to think a sequel could redeem many of the failings of the first title. (more…)

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Your Attention, Please

Half-Life 2 BreenboardSome video games we lambaste for holding our hands, others we chastise for letting us wander. For developers, then, balancing the flow of progression means… a walking of the tightrope. On this topic, then, I would like to share with you two interesting articles that I have recently read.

In “Guiding the Player’s Eye”, Matthew “Gangles” Gallant directs our attention to the complexities of orienting the player in a three-dimensional world by illustrating, via a generous amount of example screencaps, Valve’s use of various visual cues:

The best approach is to guide the player organically, catching their eye with elements that fit seamlessly into the game world. In this school of thought, Valve is peerless.


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These Times

Times OnlineGetting a proper read of where video games reportage and research stands at right now is very difficult: By and large, we’re subjected to a hybrid beast of misunderstanding and sensationalism combined with real concern and ignorance. Much emphasis, of course, is put on the social psychology of gaming – its ills, woes and side-effects, leading to “expert”-citing sweeping statements and controversy-inviting headlines.

Where does the real enthusiast figure in all this? Always on the defensive?


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Collapse is a 3rd-person apocalyptic combo-based shooter-brawler from Kiev-based Ukrainian chaps Creoteam (no, not the Croatian fellas Croteam! A one-letter difference in typing makes for 1,500km in distance) that has oddly succumbed to deafening radio silence after a bit of a media blitz in late 2008.

“In year 2013 a terrible catastrophe happened in Europe, with a cause remaining unknown still. The major part of the continent turned into a huge abnormal zone. Great numbers of people died or disappeared, and those who survived were telling unbelievable things…”

Odder still, the game had already gone gold as early as September ‘08. The announcement was further reinforced with the release of a playable demo (that can still be acquired from http://www.collapse-game.com/sadm_files/collapse-demo.exe – do be warned that the demo is in Russian, though neither the menus nor the game are hard to navigate) only shortly afterwards.

“The anomaly couldn’t be viewed from a satellite, and all attempts to study it gave scant results… After ten years of silence that followed the catastrophe, an event happened, later called the ‘First Aggression’ – the anomaly started growing swiftly, claiming the territory of Europe and begetting thousands of bloodthirsty creatures.”


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