Tag Archives: Zelda

Shipwreck Review

I recently stumbled upon a really good video game trailer:

The above video, then, is a launch trailer for Brushfire Games’ new indie game Shipwreck. It is as WYSIWYG as you get! In buying this new game, you get the following:

Neat and tidy pixel graphics
Atmospheric console-style ‘retro’ music
Well-balanced, honed gameplay
Fun mechanics and a good difficulty curve
Zelda!

Video Game Criticism and the Question of S#%t

I had (erroneously) assumed that I would never, ever be writing about s#$t in video games, but after recently posting my conceptual/generic analysis of The Binding of Isaac, questions of merit, value/quality and meaning, as well as the overall relevance of video game criticism, emerged – chiefly at Rock, Paper Shotgun, as usual, the Mecca of

Isaac and the “Grotesque Body Horrors”

In his PopMatters article “Fearing God, Fearing the Body: The Theology of ‘The Binding of Isaac’”, G. Christopher Williams discusses various aspects of Edmund McMillen and Florian Himsl’s ingenious (and mildly blasphemous) Zelda/Roguelike hybrid, The Binding of Isaac. Although his reading of the game astutely homes in on the “meatier” parts of Isaac – that