Category Archives: Side by Side

Guybrush Is Dead. Long Live Guybrush!

Below, you can find the Guybrush – version five – that actually made Monkey Island 2: Special Edition (you can confirm this for yourself by looking at this screenshot) in addition to an assemblage of comparative shots from the forthcoming remake.

Don’t forget to vote for your favourite Guybrush-ne’er-to-be (“Special Edition” is currently in the lead)!

Versioning Guybrush Threepwood

LucasArts have been curiously posting old concept art revisions on a Facebook page dedicated to the forthcoming Monkey Island 2: Special Edition. Four scrapped versions of your favourite leading man, Guybrush Threepwood, have appeared so far:

My question is, which of these discarded Guybrushes would have been your favourite?

For a completely different type of comparison,

Monkey Island 2: Special Edition

Below, LucasArts’ all-new Monkey Island 2: Special Edition key art, side by side with my Mac box cover for LeChuck’s Revenge:

When I linked these to a friend, he instantaneously called the new art “’special.’” Yeah… yeah: Even the poor little monkey responsible for numbering the sequel got a visual keelh… uh, overhaul.

If nothing else, contrasting

Your Attention, Please

Some video games we lambaste for holding our hands, others we chastise for letting us wander. For developers, then, balancing the flow of progression means… a walking of the tightrope. On this topic, then, I would like to share with you two interesting articles that I have recently read.

In “Guiding the Player’s Eye”, Matthew “Gangles”

These Times

Getting a proper read of where video games reportage and research stands at right now is very difficult: By and large, we’re subjected to a hybrid beast of misunderstanding and sensationalism combined with real concern and ignorance. Much emphasis, of course, is put on the social psychology of gaming – its ills, woes