Category Archives: Side by Side

Monkey Island 2: Special Edition

Below, LucasArts’ all-new Monkey Island 2: Special Edition key art, side by side with my Mac box cover for LeChuck’s Revenge:

When I linked these to a friend, he instantaneously called the new art “’special.’” Yeah… yeah: Even the poor little monkey responsible for numbering the sequel got a visual keelh… uh, overhaul.

If nothing else, contrasting

Your Attention, Please

Some video games we lambaste for holding our hands, others we chastise for letting us wander. For developers, then, balancing the flow of progression means… a walking of the tightrope. On this topic, then, I would like to share with you two interesting articles that I have recently read.

In “Guiding the Player’s Eye”, Matthew “Gangles”

These Times

Getting a proper read of where video games reportage and research stands at right now is very difficult: By and large, we’re subjected to a hybrid beast of misunderstanding and sensationalism combined with real concern and ignorance. Much emphasis, of course, is put on the social psychology of gaming – its ills, woes

Lost in Trans-Civilization

A few months back, we brandished our interest towards BWF Game’s little-known upcoming Source engine project, Salvation. Just goes to show how swift the turnover rate is in the gaming business these days: Over the course of mere months, the game has now been rebranded as Scivelation, and instead of the previously utilized

Dissecting the Casts of Valve’s Left 4 Dead Series

The last-minute visual overhaul of the original Left 4 Dead cast, revealed during EA’s 2008 E3 conference1, came mere months before the November 18 launch date for the game. The changes, though minuscule as well as practically-minded, felt like a crushing blow to some, yet wholly inconsequential to others.

Some players might have missed the debacle