Out of all the highly esteemed indie adventure games in the Wadjet Eye Games catalogue, Vince Twelve’s Resonance had by far the longest journey from start to finish.
Though intended for commercial release from the get-go, the game was announced in low-key fashion on the Adventure Game Studio forums in 2008, and then later Kickstarted in …
By Martyn Zachary
|
Also posted in Adventure, Indie, Reviews
|
Tagged AGS, Dave Gilbert, Gemini Rue, Primordia, Resonance, Trailer, Vince Twelve, Wadjet Eye Games, XII Games
|
Comments (1)
In August 2010, Chet Faliszek announced Valve would begin to rotate biweekly custom-made campaigns on the official servers of Left 4 Dead 2:
Every two weeks we are going to feature a new community campaign on our servers. We will feature one campaign at a time to make it is easier to find games. We’ll be …
In his PopMatters article “Fearing God, Fearing the Body: The Theology of ‘The Binding of Isaac’”, G. Christopher Williams discusses various aspects of Edmund McMillen and Florian Himsl’s ingenious (and mildly blasphemous) Zelda/Roguelike hybrid, The Binding of Isaac. Although his reading of the game astutely homes in on the “meatier” parts of Isaac – that …
By Martyn Zachary
|
Also posted in Side by Side
|
Tagged Abjection, Edmund McMillen, Florian Himsl, G. Christopher Williams, Geoffrey Galt Harpham, PopMatters, Roguelike, Super Meat Boy, Søren Kierkegaard, Team Meat, The Binding of Isaac, The Grotesque, The Uncanny, Zelda
|
Comments (8)
2008‘s Dear Esther, a Source modification developed by thechineseroom, originally a research project group at the University of Portsmouth, was perhaps the most singular game release of that year. In a sense, its arrival brought with it some degree of legitimacy to modifications with narrative and writing in mind.
Encouraged by the game’s overwhelmingly positive reception …