In this interview with main Skygoblin Theodor Waern, who is fresh off releasing the very first chapter of his four-part adventure game series, The Journey Down, we discuss the game’s unique look and feel, Waern’s inspiration for the game and find out more about the role Adventure Game Studio played in the game’s development. …
Note: This is Day 3 of “The Whispered World Week” at The Slowdown.
In today’s interview, we talk to the original designer and primary illustrator of The Whispered World, Marco Hüllen (on the right), in the hopes of shedding more light on the curiouser details of the development process of the game – especially, on details …
Note: This is Day 1 of “The Whispered World Week” at The Slowdown.
This week, after a brief stretch of inactivity, The Slowdown prepares to turn its knobs to full blast with five days solely dedicated to the German-made, apocalyptic fantasy point and click adventure, The Whispered World!
I consider this week, from the 19th to …
This year was a curious one, and I don’t mean to refer to the VG industry alone: 2009 was, after all, the first full year of The Slowdown for us three, and boy, it sure went past real fast. For various reasons, this year has also been a very trying one for each …
By Martyn Zachary
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Also posted in News, Two Cents
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Tagged BioShock, Deus Ex, Grand Theft Auto, Half-Life 2, Hitman, Left 4 Dead, Max Payne, No One Lives Forever, Planescape: Torment, S.T.A.L.K.E.R., Slowdown
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The eternal cycle that plagues us PC gamers is the constant need to upgrade our hardware, to keep up with the newest and shiniest games. It’s not just the fact that we need a rig that passes a new game’s minimum requirements and barely manages to run the game at all – we desire more …