Ever since the BioShock 2 launch, 2K Games have been giving PC players high blood pressure and ulcers thanks to a laundry list of problems with the game, ranging from its Games for Windows Live integration and DirectX issues to the infamous “Rapture Metro” map pack, giving much credence to the view that the game …
I’m sure it’s happened to you: you’re playing a game and you come across a weapon, or ability, or game mechanic that you just love, and you wish you could use it all the time. Only you can’t, because the developer has placed restrictions on it in the name of balance. It’s understandable that you …
The eternal cycle that plagues us PC gamers is the constant need to upgrade our hardware, to keep up with the newest and shiniest games. It’s not just the fact that we need a rig that passes a new game’s minimum requirements and barely manages to run the game at all – we desire more …
There’s a condition spreading rather like wildfire in the gaming medium – and no, it’s not a strain of the influenza. The latest game to fall prey to this affliction is Obsidian’s Alpha Protocol:
“Michael Thornton is you. He’s been specifically designed as a blank canvas; a host for your own personality and playing style.”1
This is …
By Martyn Zachary
|
Tagged Alpha Protocol, Avatars, BioWare, Customization, Dmitri Williams, Leigh Alexander, Mass Effect, Obsidian, Origination, Relatability, Transformation, Understandability
|
Comments (18)