The Indie Stone: Brave-Faced & Hard-Headed

“Ah, but The Indie Stone is a brave-faced stone.” -Brendan Caldwell

In what can only be described (in suitably hyperbolic tones) as the most unfortunate development process ever (Duke Nukem Forever, you say? Ptsch! Ptschhh!), the Indie Stone have had their dev laptops stolen. According to the team, the latest update – and as such, months of work – to Project Zomboid was lost due to the game being backed up between the two stolen machines, yet seldom externally. A massive, repetitive witch-hunt by the gaming community subsequently ensued on both Reddit and Twitter, resulting in emotional distress, self-flagellation and many a brain cell lost.

Yes, perhaps the lost data should have been backed up better, but after such a costly setback, the isometric open-world zombie survival game developers need all the financial and emotional support they can get. It’s not like “Backups!!” weren’t the first thing they thought when the severity of the situation first unraveled.

The burglary is only the latest episode in an inexplicable series of unfortunate events; the team has had their Paypal funds held hostage by the evil bank-like corporation (also experienced by the Xenonauts team as well as Mojang); only shortly after the Paypal debacle, the Indie Stone also got a similar receipt from Google Checkout, who blocked new orders and revoked access to their funds.

A man blows himself up in a car next to the aforementioned flat; their expensive web servers crash. A development build leaks.

Once the team finally gets back on track, solving their issues both with Paypal and  Google Checkout by ingeniously pairing joke games to actual pre-order subscriptions – then, the burglary.

Gosh, these hard-headed, brave-faced guys, they’ve got stones all right, having already promised to “come back stronger”!1 You should preorder Project Zomboid now – just to tempt the fates, spite the gods, piss off the demons and so forth. Surely something somewhere is trying to put and end to Project Zomboid. Let’s not let it, shall we?

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