If your answer consists of something like “Full body awareness, Deadzone aiming, no HUD, no health bars or points system” – fair enough! The developers have, after all, incorporated plenty of neat stand-out features in the game.
That being said, what I really mean is the mouselook. We’ve all just witnessed a promotional game video with MOUSE CONTROLS.
It took me a few seconds to realize just what it was that I was seeing. Seeing is believing: It all seemed so vivid, so immersive, so refreshing. On the mouse, the video paints a vastly improved, more honest view into the inner workings of the game, its architecture, and unique visual design.
To put it bluntly: This video simply could not have been made on a gamepad, at all. Thing is, I’ve moaned about this problem all the way since 2009, and this year’s (2013) E3 gameplay presentations continued the ugly trend.
Thankfully, though, we have the indies to show how it’s done on the PC. More of this please. Good job, Lunar Software!
(The game also looks good. Check it out!)