Tag Archives: Unreal

UDK Hat Trick: The Ball, The Haunted and Sanctum

Ever since Epic Games announced the Unreal Development Kit in November 2009, with UE3’s market penetration, a $99 starting price and comparably modest licensing terms (0% royalty on $5,000 and 25% above $5,000), the big step for aspiring mod teams to take in moving over to the commercial side of video game development has considerably

Alien Swarm

More often than not, letting go is unfortunately the name of the game in the modding community. Most of us probably did just that in 2007, albeit begrudgingly, after Black Cat Games’ blog completely ceased to receive news updates on their forthcoming commercial game, Alien Swarm: Infested.

Though their previous project, the original Unreal Tournament


Together with EA and Epic Games, the Polish Painkiller developers People Can Fly are certainly doing their darndest to specifically target us connoisseurs with their latest Unreal Engine 3 game, Bulletstorm.

How, exactly, you may ask? Glancing over older press releases (frantic, adrenaline fueled, immersive) for Painkiller, the lingo has been amped up several notches: Symphony,

Borderlanders Ahoy!

With a potent New Game+ and the recent releases of The Zombie Island of Dr. Ned and Mad Moxxi’s Underdome Riot, Borderlands has stayed relevant despite its curiously constructed, abrupt plot arc. Andrew Vanden Bossche’s GameSetWatch column, “Design Diversions: Anatomy of a Gun,” for instance, points our attention solely to the


I’ve just come across the most absolutely terrifying game concept in the long history of the gaming medium: Depth, an underwater, team- and class-based sharks versus divers multiplayer mod to be released on Epic’s Unreal Development Kit.

Okay, I admit, it’s probably just me and my fear of the final frontier: I was scared to death