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Resonance Review

Resonance 05

Out of all the highly esteemed indie adventure games in the Wadjet Eye Games catalogue, Vince Twelve’s Resonance had by far the longest journey from start to finish.

Though intended for commercial release from the get-go, the game was announced in low-key fashion on the Adventure Game Studio forums in 2008, and then later Kickstarted in

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Top Five Left 4 Dead 1/2 Custom Campaigns

Left 4 Dead 1 Left 4 Dead 2

In August 2010, Chet Faliszek announced Valve would begin to rotate biweekly custom-made campaigns on the official servers of Left 4 Dead 2:

Every two weeks we are going to feature a new community campaign on our servers. We will feature one campaign at a time to make it is easier to find games. We’ll be

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Latest Post: Anodyne Review

Anodyne, a top-down action-adventure by indie devs Sean Hogan and Jonathan Kittaka, is one that I doubt I would have touched if not for the all-new, shiny, and glittering Steam Trading Cards. (Valve are very, very shrewd.) That Anodyne’s in-game progression is also tied to gathering collectible cards in-game has quite the poignancy to it. Above all, it makes the two a perfect match, and Anodyne was unsurprisingly among the titles that received trading cards during the Trading Cards beta.

Cards or no cards, however, Anodyne does warrant a fair bit of attention on its own merits: It is an infectious, solid action game on the one hand, and a strange, befuddling and rambling one on the other. It is above all a game with the face of Janus, looking to the future and past at once, a hodgepodge of influences permeating from top to bottom, starting with the game’s uncommon visual aspect ratio of 8:9.

Its two-faced nature is surprisingly not off-putting in the least. Instead, I found it nigh-impossible to put the game aside while it remained unbeaten. Anodyne’s cleverly organized, free-form model of progression, and beautiful audiovisual aesthetic beckon the player to continue onwards and upwards until the game is decidedly done. What greater compliment, really, for a video game: Just one more level, one more card, one more bar of health, one more boss! And then: Bang! The game is done, phew, in five to seven hours of gaming (though it can be ran through in three). Read More »

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