Itâ€™s been a while since we last had a look at Transformers: War for Cybertron, and since then there has been some good media released that gives us a good look at the gameplay. G4TV has a developer walkthrough narrated by Matt Tieger from High Moon Studios, demonstrating the game with Optimus not-yet-Prime.
As the earlier previews suggested, the game really does take a lot from the Gears of War series, and plays like a tight third person shooter. There is more to the basic formula with the addition of abilities unique to each Transformer as well as, of course, the option to transform into a vehicle at any time. Tieger explains that the vehicle form has two modes, a hover mode in which the vehicle controls exactly like the Transformer on foot, with strafing and jumping, and a regular mode in which you can travel forward much faster to “roll out” in style.
Some more details about the multiplayer are known now too. Players will have the choice of playing as the existing Autobots and Decepticons in the myriad multiplayer modes, as well as the ability to create whole new Transformers with a character editor, based on pre-built classes each with their unique capabilities1.
As I mentioned in the previous post, I donâ€™t have extremely high expectations of the game, but Iâ€™m still looking forward to it. It seems to hit the right notes in terms of fan service and the hands-on impressions out there indicate that it will probably provide some decent value through sheer content2. The multitude of Transformers to choose from and the drop-in co-op will no doubt ensure a decent amount of replayability.
After the jump, the videos. War for Cybertron is hitting stores on June 22, 2010 for every platform imaginable3.
- http://www.gamespot.com/xbox360/action/transformerswarforcybertron/news.html?sid=6261295&mode=previews [↩]
- http://www.tfw2005.com/transformers-news/video-games-17/war-for-cybertron—tfw2005-visits-high-moon-studios-gameplay-impressions-169615/ [↩]
- http://investor.activision.com/releasedetail.cfm?ReleaseID=430620 [↩]