The eternal cycle that plagues us PC gamers is the constant need to upgrade our hardware, to keep up with the newest and shiniest games. It’s not just the fact that we need a rig that passes a new game’s minimum requirements and barely manages to run the game at all – we desire more …
Oh my, the Valve Time countdown timer hit zero and Steam got clobbered. We’ve added more kerosene, primed the engine, pulled the crank and kicked the server a few times and it looks like we can continue with the sale for another day. Thanks for your patience. –Steam News
Some video games we lambaste for holding our hands, others we chastise for letting us wander. For developers, then, balancing the flow of progression means… a walking of the tightrope. On this topic, then, I would like to share with you two interesting articles that I have recently read.
In “Guiding the Player’s Eye”, Matthew “Gangles” …
Though we’re slightly behind the actual bandwagon, there is no way I can not touch upon a wildly imaginative exchange between a Left 4 Dead modder and Valve, something that has got to be the flat-out funniest occurrence within the Valve community this year.
The seeds were sown last week, when it came to our attention …
The last-minute visual overhaul of the original Left 4 Dead cast, revealed during EA’s 2008 E3 conference1, came mere months before the November 18 launch date for the game. The changes, though minuscule as well as practically-minded, felt like a crushing blow to some, yet wholly inconsequential to others.
Some players might have missed the debacle …