Tag Archives: Chris Avellone

The New Vegas Fallout

Major video game launches are a huge deal these days, and sprawling, feature-rich open-world titles like Obsidian Entertainment’s Fallout: New Vegas come very close to being MMO-like in their courting with danger. As soon as the early reviews begun pouring in, New Vegas indeed turned out to be just as bug-riddled as Fallout 2 originally

Multiple Middles in Alpha Protocol

We haven’t said much about Obsidian Entertainment’s upcoming RPG-Shooter Alpha Protocol here at the Slowdown, tweeting updates on the game instead. I think what has kept us from being too enthusiastic is the confusing nature of the media coming out of Sega; an interesting weapons showcase is followed by a lame cinematic trailer, and so

From New Reno to New Vegas

Notice: Don’t forget to check out our latest update to this post, “The New Vegas Fallout“!

Thanks to Bethesda’s ingenious assessment of the gaming market in first pushing out the Oblivion-style Fallout 3 to an established player base (fans of the original are known to be a bit on the grumpy and sour side,

GOG.com Fallout Editorials

GOG.com have recently published two interesting Fallout editorials, full with commentary from original Black Isle Studios game designers: Tim Cain, Chris Taylor and Chris Avellone.

The first editorial discusses Fallout 1, and touches – among other diverse topics – on how the team ultimately settled on devising SPECIAL instead of utilizing GURPS or D&D, and how