Thanks to Bethesda’s ingenious assessment of the gaming market in first pushing out the Oblivion-style Fallout 3 to an established player base (fans of the original are known to be a bit on the grumpy and sour side, for good reason too, and therefore harder to market to), it’s not at all difficult to get …
GOG.com have recently published two interesting Fallout editorials, full with commentary from original Black Isle Studios game designers: Tim Cain, Chris Taylor and Chris Avellone.
The first editorial discusses Fallout 1, and touches – among other diverse topics – on how the team ultimately settled on devising SPECIAL instead of utilizing GURPS or D&D, and how …