The Mass Effect series is on its way to becoming an epic trilogy, perhaps the most cohesive trilogy in games if it achieves what it set out to do. BioWare first introduced the sci fi saga in 2007, with a promise of a story that would span three games, each a self-contained episode of a much larger overarching tale. Moreover, they promised a personalized experience that recognized the player’s decisions along the way and shaped the world and events around those decisions, right up to the conclusion. It was an ambitious idea, a plan that could be easily disrupted by changes in an unpredictable industry. With the sequel making a great start to the year last January, it seemed like they have begun to deliver on that promise, and we’ll know for sure once the final installment arrives early next year.
Mass Effect 3 was announced at last year’s Spike VGAs, along with a teaser trailer that set the tone for what is to come. Check out said trailer below. While the release date stated at the time was “Holiday 2011″, the game has since been delayed and will be out “in the first three months of 2012″. In the meantime, the game is set to have a grand unveiling at E3 this week, with a live demo likely to be shown during EA’s conference. Read More »
E3 2011 is in just over a week, which is just enough time for me to catch us up on some games that I am very much looking forward to. We’re just about halfway through the year and there have been some great titles already, but some of my most anticipated releases are yet to come. We’ll start with one that has recently had a fresh round of press coverage ahead of its E3 showing.
The last time we looked at Irrational Games’ BioShock Infinite, Martyn walked us through the newly unveiled teaser trailer and some of the early details about the game. Not much to go on in this all-too-brief CG video, a finely crafted reveal of the world of Columbia, but the details paint a grim picture. Posters touting the city’s motto describe an ultra-nationalist, xenophobic society, clearly the core philosophical theme to be explored by the game in true BioShock fashion.
Infinite takes place in 1912 on the massive floating city of Columbia. You take on the role of Pinkerton agent Booker DeWitt, on a mission to seek and assist in the escape of a young woman by the name of Elizabeth. It seems that she is no run-of-the-mill damsel in distress, however: your NPC companion has a mind and will of her own, and a host of supernatural abilities to boot. She will aid you in combat with her various powers, and you can choose to exploit these abilities at a cost not yet fully defined.
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Anybody still fondly recall Project Offset, the FPS/RPG Intel bought for internal development? Unfortunately, this grand and ambitious project got canned by Intel quite some time back. The good news, though? Surprisingly, old members of the Offset Studio have already set up new shop in Santa Clara, California under the moniker Fractiv and have even released their first game, Lane Splitter, for the iPhone and iPad (with Android to follow shortly). As cheesy as its premise is, the game actually looks pretty funny!
The bad news, then? Intel does own everything the team produced before and during their stint for the behemoth. Project Offset, their magnum opus, will never see the light of day sans a slew of really cool videos and demo reels. Sniff. Talking to Bigdownload, though, studio leader Sam McGrath didn’t seem all that heartbroken, even if the long development process ultimately resulted in the cancellation of the project.
In the interview, McGrath recounts the early days of the project, telling that before they went to work at Intel, the team
…developed a graphically impressive, fully playable prototype, as well as developing core engine tech at the same time. Due to circumstances out of our control, the publisher we were working with decided to shift their company strategy in a direction that did not involve PC games, and our project was cancelled. Luckily, we had a very good contract with them that allowed us to retain the rights to our IP.
Wow, talk about a close shave there.
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