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	<title>Comments for The Slowdown</title>
	<atom:link href="http://www.slowdown.vg/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.slowdown.vg</link>
	<description>A blog for those who spend more time thinking about gaming than gaming</description>
	<lastBuildDate>Tue, 20 Jul 2010 08:20:30 +0000</lastBuildDate>
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		<title>Comment on The Goggles, They Do Everything by nabeel</title>
		<link>http://www.slowdown.vg/2010/04/29/the-goggles-they-do-everything/comment-page-1/#comment-6462</link>
		<dc:creator>nabeel</dc:creator>
		<pubDate>Tue, 20 Jul 2010 08:20:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4219#comment-6462</guid>
		<description>Same here, they can figure it out, I just want to play it!</description>
		<content:encoded><![CDATA[<p>Same here, they can figure it out, I just want to play it!</p>
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		<title>Comment on The Goggles, They Do Everything by Gaurav</title>
		<link>http://www.slowdown.vg/2010/04/29/the-goggles-they-do-everything/comment-page-1/#comment-6461</link>
		<dc:creator>Gaurav</dc:creator>
		<pubDate>Tue, 20 Jul 2010 04:26:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4219#comment-6461</guid>
		<description>Ooooh nice! A post by you? I don&#039;t think I have seen many of those.
Anyway, you are right, too much power is not good. I hope they find an intelligent solution to the X-Ray visor goggles. They shouldn&#039;t restrict it. I am not being paid to find out a solution so I won&#039;t suggest one! :D
Cheers!</description>
		<content:encoded><![CDATA[<p>Ooooh nice! A post by you? I don&#8217;t think I have seen many of those.<br />
Anyway, you are right, too much power is not good. I hope they find an intelligent solution to the X-Ray visor goggles. They shouldn&#8217;t restrict it. I am not being paid to find out a solution so I won&#8217;t suggest one! :D<br />
Cheers!</p>
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		<title>Comment on MAGS April: Part III by Kings like heat, but Snakes don&#8217;t &#124; Snakes of Avalon</title>
		<link>http://www.slowdown.vg/2010/05/16/mags-april-part-iii/comment-page-1/#comment-6458</link>
		<dc:creator>Kings like heat, but Snakes don&#8217;t &#124; Snakes of Avalon</dc:creator>
		<pubDate>Mon, 19 Jul 2010 00:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4873#comment-6458</guid>
		<description>[...] deliver our Snakes to keep you warm for the remainder of the holiday season. The game hasn&#8217;t been compared to Leisure Suit Larry for nothing after all.   This entry was posted in Just Info. Bookmark the permalink.    &#8592; UPDATE [...]</description>
		<content:encoded><![CDATA[<p>[...] deliver our Snakes to keep you warm for the remainder of the holiday season. The game hasn&#8217;t been compared to Leisure Suit Larry for nothing after all.   This entry was posted in Just Info. Bookmark the permalink.    &larr; UPDATE [...]</p>
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		<title>Comment on Cherry-Picking Easy Targets by Ernest Adams</title>
		<link>http://www.slowdown.vg/2009/10/12/cherry-picking-easy-targets/comment-page-1/#comment-6450</link>
		<dc:creator>Ernest Adams</dc:creator>
		<pubDate>Thu, 15 Jul 2010 13:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=2517#comment-6450</guid>
		<description>Unless you&#039;re more interested in the culture of gaming and game development than in games themselves, I wouldn&#039;t pay much attention to game trailers. Movie trailers are bad enough, but they do bear SOME slight resemblance to the experience of watching the movie. But a game trailer bears no resemblance to the experience of playing a game. It can&#039;t. It&#039;s not interactive.

Movie trailers are not made by the filmmaker but by a third-party outfit hired by the studio&#039;s marketing department; these companies specialize in making trailers. Game trailers are not made by the game developers but by the studio&#039;s marketing department.

Bottom line: unless you&#039;re actually interested in marketing, or in gamers&#039; responses to it, don&#039;t waste your energy.</description>
		<content:encoded><![CDATA[<p>Unless you&#8217;re more interested in the culture of gaming and game development than in games themselves, I wouldn&#8217;t pay much attention to game trailers. Movie trailers are bad enough, but they do bear SOME slight resemblance to the experience of watching the movie. But a game trailer bears no resemblance to the experience of playing a game. It can&#8217;t. It&#8217;s not interactive.</p>
<p>Movie trailers are not made by the filmmaker but by a third-party outfit hired by the studio&#8217;s marketing department; these companies specialize in making trailers. Game trailers are not made by the game developers but by the studio&#8217;s marketing department.</p>
<p>Bottom line: unless you&#8217;re actually interested in marketing, or in gamers&#8217; responses to it, don&#8217;t waste your energy.</p>
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		<title>Comment on Avataritis by ghost4</title>
		<link>http://www.slowdown.vg/2009/10/16/avataritis/comment-page-1/#comment-6428</link>
		<dc:creator>ghost4</dc:creator>
		<pubDate>Sun, 04 Jul 2010 10:52:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=2539#comment-6428</guid>
		<description>&quot;For the purpose of this article, we will consider avatar customization a convenient narrative cop-out.&quot;

Alpha Protocol is intended to be a CRPG, and character customization is a staple of the genre.

&quot;We shall also assume that no mechanisms are in place stopping developers from writing and designing heterogeneous yet fully structured, narrative-based computer games with carefully constructed and immutable, unchangeable characters.&quot;

These are called adventure games. The mechanism stopping developers from making lots of adventure games is that they are no longer nowhere near as popular as before.

&quot;Therefore, the current rat race for the best, most customizable avatar shall thus be perceived an abhorrent one, damaging to the maturing and growth of the narratives in video games.&quot;

What&#039;s damaging &quot;the maturity and growth of narratives in video games&quot; is a lack of ability (game designers are not writers or film directors) and a lack of maturity (modern game designers are informed only by fantasy and scifi films, comic books and other video games, so there&#039;s no broad experience with culture, arts and life in general behind their writing).

That being said, story-telling is a LOW PRIORITY in video games. Although video games are technically capable of great story-telling, they are still nowhere near as good at it as films and books are. If you&#039;re so gung-ho about &quot;narrative,&quot; just watch films or read books. Video games are about playing and one of the things people like to play -- for whatever reason -- is dressup. Saints Row 2&#039;s deep character customization sure as hell beats GTA IV&#039;s overwrought &quot;narrative.&quot;

The rest of the article is incomprehensibly confusing, rambling and directionless. I have no idea what you are trying to say, except that you&#039;re complaining about stuff that has almost nothing at all to do with video games.</description>
		<content:encoded><![CDATA[<p>&#8220;For the purpose of this article, we will consider avatar customization a convenient narrative cop-out.&#8221;</p>
<p>Alpha Protocol is intended to be a CRPG, and character customization is a staple of the genre.</p>
<p>&#8220;We shall also assume that no mechanisms are in place stopping developers from writing and designing heterogeneous yet fully structured, narrative-based computer games with carefully constructed and immutable, unchangeable characters.&#8221;</p>
<p>These are called adventure games. The mechanism stopping developers from making lots of adventure games is that they are no longer nowhere near as popular as before.</p>
<p>&#8220;Therefore, the current rat race for the best, most customizable avatar shall thus be perceived an abhorrent one, damaging to the maturing and growth of the narratives in video games.&#8221;</p>
<p>What&#8217;s damaging &#8220;the maturity and growth of narratives in video games&#8221; is a lack of ability (game designers are not writers or film directors) and a lack of maturity (modern game designers are informed only by fantasy and scifi films, comic books and other video games, so there&#8217;s no broad experience with culture, arts and life in general behind their writing).</p>
<p>That being said, story-telling is a LOW PRIORITY in video games. Although video games are technically capable of great story-telling, they are still nowhere near as good at it as films and books are. If you&#8217;re so gung-ho about &#8220;narrative,&#8221; just watch films or read books. Video games are about playing and one of the things people like to play &#8212; for whatever reason &#8212; is dressup. Saints Row 2&#8217;s deep character customization sure as hell beats GTA IV&#8217;s overwrought &#8220;narrative.&#8221;</p>
<p>The rest of the article is incomprehensibly confusing, rambling and directionless. I have no idea what you are trying to say, except that you&#8217;re complaining about stuff that has almost nothing at all to do with video games.</p>
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		<title>Comment on Counter-Strike: Source Beta by css adicto</title>
		<link>http://www.slowdown.vg/2010/05/11/counter-strike-source-beta/comment-page-1/#comment-6411</link>
		<dc:creator>css adicto</dc:creator>
		<pubDate>Tue, 29 Jun 2010 05:36:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4714#comment-6411</guid>
		<description>Bueno, q decir... o mejor dicho por donde empesar, je!
La verdad q &quot;graficamente&quot; me gusta como ah kedado la beta, llama la atencion, y esta bueno el metodo de las ventanas emergentes, en particular a mi no me molestan para nada.
Perooo.... lo q no me gusta es:

1• Los cts aveces parecen tt o vicebersa. 
por si no entendes a lo q me refiero: imaginate q estas jugando online, sos terrorista y ves en el mapa un punto azul enfrente tuyo por ende le queres disparar pero cuando lo ves tiene el skin de un terro, resulta q te matá y era un ct. SI, YA SE ES UN BUUUG!! fuck!

2• Los cts o tts son invisibles... asi como lo lees aparecen invisibles kisas esta enfrente tuyo pero no lo ves, entonces tenes q &quot;tirar retry&quot; y se arregla, claro por un rato hasta q entre otro player online y tampoco lo veas, si... OTRO BUG!! fuck!

3• (Lo q mas me molesta) El WARP!! desde q actuaalizaron el css tengo muuuuucho warp, eh provado bajar los graficos, los eh subido del todo, *antes q nada, tengo buena pc y antes de la actualizacion andaba +11 ;).(aclaracion para los q se la tiran de vivos)
bueno  en fin, es una reverenda mierda &quot;tecnicamente&quot; el css nuevo, hubiese preferido q lo mantengan en secreto y cuando estace terminado q recien en ese momento lo publiken, no ahora, ahora esta lleno de fallas, es una mierda con todas las letras, no se puede jugar online xq es enfermante ver como se warpea todo, algunos players me contaron q les sube y baja el ping como locos. en fin espero q hagan algo rapido la gente de valve por q se les van a ir todos y de pasar a ser uno de los juegos mas jugados el css, va a ser el menos jugado y el mas odiado. una lastima, arruinaron un buen juego sus propios dueños.

«CRYS!S» • Demon22
css GameR semi manko :P</description>
		<content:encoded><![CDATA[<p>Bueno, q decir&#8230; o mejor dicho por donde empesar, je!<br />
La verdad q &#8220;graficamente&#8221; me gusta como ah kedado la beta, llama la atencion, y esta bueno el metodo de las ventanas emergentes, en particular a mi no me molestan para nada.<br />
Perooo&#8230;. lo q no me gusta es:</p>
<p>1• Los cts aveces parecen tt o vicebersa.<br />
por si no entendes a lo q me refiero: imaginate q estas jugando online, sos terrorista y ves en el mapa un punto azul enfrente tuyo por ende le queres disparar pero cuando lo ves tiene el skin de un terro, resulta q te matá y era un ct. SI, YA SE ES UN BUUUG!! fuck!</p>
<p>2• Los cts o tts son invisibles&#8230; asi como lo lees aparecen invisibles kisas esta enfrente tuyo pero no lo ves, entonces tenes q &#8220;tirar retry&#8221; y se arregla, claro por un rato hasta q entre otro player online y tampoco lo veas, si&#8230; OTRO BUG!! fuck!</p>
<p>3• (Lo q mas me molesta) El WARP!! desde q actuaalizaron el css tengo muuuuucho warp, eh provado bajar los graficos, los eh subido del todo, *antes q nada, tengo buena pc y antes de la actualizacion andaba +11 ;).(aclaracion para los q se la tiran de vivos)<br />
bueno  en fin, es una reverenda mierda &#8220;tecnicamente&#8221; el css nuevo, hubiese preferido q lo mantengan en secreto y cuando estace terminado q recien en ese momento lo publiken, no ahora, ahora esta lleno de fallas, es una mierda con todas las letras, no se puede jugar online xq es enfermante ver como se warpea todo, algunos players me contaron q les sube y baja el ping como locos. en fin espero q hagan algo rapido la gente de valve por q se les van a ir todos y de pasar a ser uno de los juegos mas jugados el css, va a ser el menos jugado y el mas odiado. una lastima, arruinaron un buen juego sus propios dueños.</p>
<p>«CRYS!S» • Demon22<br />
css GameR semi manko :P</p>
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		<title>Comment on In Deep Shadows by badmofo</title>
		<link>http://www.slowdown.vg/2010/03/04/in-deep-shadows/comment-page-1/#comment-6359</link>
		<dc:creator>badmofo</dc:creator>
		<pubDate>Sat, 05 Jun 2010 03:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=3957#comment-6359</guid>
		<description>complete translation for both:

http://www.patches-scrolls.de/precursors.php#tp10

http://www.patches-scrolls.de/white_gold_war_in_paradise.php#tp10</description>
		<content:encoded><![CDATA[<p>complete translation for both:</p>
<p><a href="http://www.patches-scrolls.de/precursors.php#tp10" rel="nofollow">http://www.patches-scrolls.de/precursors.php#tp10</a></p>
<p><a href="http://www.patches-scrolls.de/white_gold_war_in_paradise.php#tp10" rel="nofollow">http://www.patches-scrolls.de/white_gold_war_in_paradise.php#tp10</a></p>
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		<title>Comment on Monkey Island 2: Special Edition by The Artful Gamer &#183; A New Bicycle? The Art of Monkey Island 2 Special Edition</title>
		<link>http://www.slowdown.vg/2010/03/11/monkey-island-2-special-edition/comment-page-1/#comment-6333</link>
		<dc:creator>The Artful Gamer &#183; A New Bicycle? The Art of Monkey Island 2 Special Edition</dc:creator>
		<pubDate>Thu, 20 May 2010 19:25:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4128#comment-6333</guid>
		<description>[...] So when the new cover art appeared recently for the upcoming release of Monkey Island 2: LeChuck&#8217;s Revenge, I could not help but notice a stylistic change in the box art. I could not put my finger on it, but it felt like something was missing in the overall presentation. Fearing that this was mere nostalgia rearing its ugly head, I decided to do a side-by-side comparison of the old and the new box art, as well as some of Steve Purcell&#8217;s previously unreleased box art. I borrow some terminology from an art critic by the name of Heinrich Wölfflin to help out in distinguishing between the two styles. Keep in mind that I&#8217;m no art historian or critic, so any errors I make are mine alone, and not Wölfflin&#8217;s. Thanks to Martyn Zachary of Slowdown.vg for posting his own comparison. [...]</description>
		<content:encoded><![CDATA[<p>[...] So when the new cover art appeared recently for the upcoming release of Monkey Island 2: LeChuck&#8217;s Revenge, I could not help but notice a stylistic change in the box art. I could not put my finger on it, but it felt like something was missing in the overall presentation. Fearing that this was mere nostalgia rearing its ugly head, I decided to do a side-by-side comparison of the old and the new box art, as well as some of Steve Purcell&#8217;s previously unreleased box art. I borrow some terminology from an art critic by the name of Heinrich Wölfflin to help out in distinguishing between the two styles. Keep in mind that I&#8217;m no art historian or critic, so any errors I make are mine alone, and not Wölfflin&#8217;s. Thanks to Martyn Zachary of Slowdown.vg for posting his own comparison. [...]</p>
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		<title>Comment on MAGS April: Part I by Martyn Zachary</title>
		<link>http://www.slowdown.vg/2010/05/14/mags-april-part-i/comment-page-1/#comment-6331</link>
		<dc:creator>Martyn Zachary</dc:creator>
		<pubDate>Tue, 18 May 2010 21:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4645#comment-6331</guid>
		<description>&lt;p&gt;Tzachs, the pleasure is all mine! I think it&#039;s simply fantastic that so many of this April&#039;s MAGS entries should lend themselves to iteration, polish and updates. What this tells me is that the projects were simply not conceived as short-term competition entries, but also as a solid foundation for future work.&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Tzachs, the pleasure is all mine! I think it&#8217;s simply fantastic that so many of this April&#8217;s MAGS entries should lend themselves to iteration, polish and updates. What this tells me is that the projects were simply not conceived as short-term competition entries, but also as a solid foundation for future work.</p>
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		<title>Comment on MAGS April: Part III by Martyn Zachary</title>
		<link>http://www.slowdown.vg/2010/05/16/mags-april-part-iii/comment-page-1/#comment-6330</link>
		<dc:creator>Martyn Zachary</dc:creator>
		<pubDate>Tue, 18 May 2010 21:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4873#comment-6330</guid>
		<description>ProgZmax, thanks for your response! First things first, yes, I did use the very first release for each game to keep the playing field level. The download link provided in the thread you mentioned was not working at the time of writing, but I&#039;ll drop back in later.

Obviously we had a debate regarding the inherently dubious quality of publishing a discussion of game not yet played through - in normal circumstances, we obviously don&#039;t do this - but here, I thought my inability to proceed contributed some unique flavour to the article. Hopefully this in part justifies my decision alongside the obvious need to have the article published before the end of the competition.

I have no idea how long I will be able to stick to my guns and stay away from using walkthroughs, but so far we have only had to pay heed to to deadlines that make sense internally.

As far as the Space Quest reference (which I tried to supplement with a mention of the Star Trek adventures), I didn&#039;t have the time and, uh, space to explain my own feelings towards the Space Quest series more closely. Like I &lt;a href=&quot;#comment-6295&quot; rel=&quot;nofollow&quot;&gt;mentioned earlier&lt;/a&gt;, I&#039;m very stubborn indeed, and I didn&#039;t mean to use the Space Quest reference as negatively as it may have come off to someone that doesn&#039;t enjoy the series: I&#039;ve completed each of the games in the past, and while they are punishing indeed, there are obvious merits to them too, one being the magnificent rush that you get from cracking a puzzle that you thought impossible.

My favourites two parts in the series would have to be numbers four and five. How about you guys?</description>
		<content:encoded><![CDATA[<p>ProgZmax, thanks for your response! First things first, yes, I did use the very first release for each game to keep the playing field level. The download link provided in the thread you mentioned was not working at the time of writing, but I&#8217;ll drop back in later.</p>
<p>Obviously we had a debate regarding the inherently dubious quality of publishing a discussion of game not yet played through &#8211; in normal circumstances, we obviously don&#8217;t do this &#8211; but here, I thought my inability to proceed contributed some unique flavour to the article. Hopefully this in part justifies my decision alongside the obvious need to have the article published before the end of the competition.</p>
<p>I have no idea how long I will be able to stick to my guns and stay away from using walkthroughs, but so far we have only had to pay heed to to deadlines that make sense internally.</p>
<p>As far as the Space Quest reference (which I tried to supplement with a mention of the Star Trek adventures), I didn&#8217;t have the time and, uh, space to explain my own feelings towards the Space Quest series more closely. Like I <a href="#comment-6295" rel="nofollow">mentioned earlier</a>, I&#8217;m very stubborn indeed, and I didn&#8217;t mean to use the Space Quest reference as negatively as it may have come off to someone that doesn&#8217;t enjoy the series: I&#8217;ve completed each of the games in the past, and while they are punishing indeed, there are obvious merits to them too, one being the magnificent rush that you get from cracking a puzzle that you thought impossible.</p>
<p>My favourites two parts in the series would have to be numbers four and five. How about you guys?</p>
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		<title>Comment on MAGS April: Part I by tzachs</title>
		<link>http://www.slowdown.vg/2010/05/14/mags-april-part-i/comment-page-1/#comment-6322</link>
		<dc:creator>tzachs</dc:creator>
		<pubDate>Tue, 18 May 2010 09:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4645#comment-6322</guid>
		<description>Thank you Martyn for that review, I enjoyed it immensely!
The &quot;spastic attacks&quot; remark made me laugh, you can rest assured that this will be fixed in later versions, so keep watch...</description>
		<content:encoded><![CDATA[<p>Thank you Martyn for that review, I enjoyed it immensely!<br />
The &#8220;spastic attacks&#8221; remark made me laugh, you can rest assured that this will be fixed in later versions, so keep watch&#8230;</p>
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		<title>Comment on The Secret History of the Whispered World by Spil: The Whispered World &#171; IT-nørdens blog</title>
		<link>http://www.slowdown.vg/2010/04/20/the-secret-history-of-the-whispered-world/comment-page-1/#comment-6320</link>
		<dc:creator>Spil: The Whispered World &#171; IT-nørdens blog</dc:creator>
		<pubDate>Tue, 18 May 2010 06:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4193#comment-6320</guid>
		<description>[...] Sådan lavede vi spillet. De ansvarlige erkender. Også i høj kvalitet på Youtube.      Kommentér artiklen     Skriv kommentar [...]</description>
		<content:encoded><![CDATA[<p>[...] Sådan lavede vi spillet. De ansvarlige erkender. Også i høj kvalitet på Youtube.      Kommentér artiklen     Skriv kommentar [...]</p>
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		<title>Comment on MAGS April: Part III by ProgZmax</title>
		<link>http://www.slowdown.vg/2010/05/16/mags-april-part-iii/comment-page-1/#comment-6315</link>
		<dc:creator>ProgZmax</dc:creator>
		<pubDate>Tue, 18 May 2010 04:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4873#comment-6315</guid>
		<description>Oh and good catch on the ship designation gaffe :).  That was one of those things I kept meaning to fix and kept forgetting to.</description>
		<content:encoded><![CDATA[<p>Oh and good catch on the ship designation gaffe :).  That was one of those things I kept meaning to fix and kept forgetting to.</p>
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		<title>Comment on MAGS April: Part III by ProgZmax</title>
		<link>http://www.slowdown.vg/2010/05/16/mags-april-part-iii/comment-page-1/#comment-6314</link>
		<dc:creator>ProgZmax</dc:creator>
		<pubDate>Tue, 18 May 2010 04:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4873#comment-6314</guid>
		<description>Sounds like you need to download the Full Release of Hard Space based on those screenshots, Martin:
http://www.bigbluecup.com/yabb/index.php?topic=40883.0

Also, just to set a few things straight:

I hated Space Quest and its need to frustrate the player, so that has never been my intention with any of my games.  Oddly enough, most people have told me that Limey Lizard was my easiest game, so I&#039;m not sure how seriously to take your comparison of it to Space Quest.  The Transputter puzzle was solved by both my testers without any feedback from me so I figured it was good to go, though I have added some more hints in the dialog and changed up a few things to make it easier on lower difficulties.  I do applaud you for not wanting to resort to a walkthrough, though; to me that ruins the entire point behind playing an adventure game in the first place.  Thanks for the article, and feel free to drop me an email if you need some hints or something with Hard Space.

-Shane</description>
		<content:encoded><![CDATA[<p>Sounds like you need to download the Full Release of Hard Space based on those screenshots, Martin:<br />
<a href="http://www.bigbluecup.com/yabb/index.php?topic=40883.0" rel="nofollow">http://www.bigbluecup.com/yabb/index.php?topic=40883.0</a></p>
<p>Also, just to set a few things straight:</p>
<p>I hated Space Quest and its need to frustrate the player, so that has never been my intention with any of my games.  Oddly enough, most people have told me that Limey Lizard was my easiest game, so I&#8217;m not sure how seriously to take your comparison of it to Space Quest.  The Transputter puzzle was solved by both my testers without any feedback from me so I figured it was good to go, though I have added some more hints in the dialog and changed up a few things to make it easier on lower difficulties.  I do applaud you for not wanting to resort to a walkthrough, though; to me that ruins the entire point behind playing an adventure game in the first place.  Thanks for the article, and feel free to drop me an email if you need some hints or something with Hard Space.</p>
<p>-Shane</p>
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		<title>Comment on MAGS April: Part III by Martyn Zachary</title>
		<link>http://www.slowdown.vg/2010/05/16/mags-april-part-iii/comment-page-1/#comment-6300</link>
		<dc:creator>Martyn Zachary</dc:creator>
		<pubDate>Mon, 17 May 2010 17:05:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=4873#comment-6300</guid>
		<description>&lt;p&gt;Most excellent, Hardy - trading and sharing insight was one of the top reasons I published these posts in the first place. Your comment regarding Alex&#039; contributions is similarly on point; I&#039;ve included a link to his personal website now.&lt;/p&gt;
&lt;p&gt;While I&#039;m not intimately familiar with his catalogue of games, I can at the very least vouch for &lt;a href=&quot;http://www.bigbluecup.com/games.php?action=detail&amp;id=1111&quot; rel=&quot;nofollow&quot;&gt;Besieged&lt;/a&gt;!&lt;/p&gt;</description>
		<content:encoded><![CDATA[<p>Most excellent, Hardy &#8211; trading and sharing insight was one of the top reasons I published these posts in the first place. Your comment regarding Alex&#8217; contributions is similarly on point; I&#8217;ve included a link to his personal website now.</p>
<p>While I&#8217;m not intimately familiar with his catalogue of games, I can at the very least vouch for <a href="http://www.bigbluecup.com/games.php?action=detail&amp;id=1111" rel="nofollow">Besieged</a>!</p>
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