Category Archives: Rogue Solutions

Max’s Brazilian Wax

Max Payne 3 so far: The main character’s identity removed. The location, look and feel changed. The gameplay mechanics altered. The original voice actor, James McCaffrey, replaced. Multiplayer added. Max Payne 3, Rockstar promises, has “…Max as we’ve never seen him before, a few years older, more world-weary and cynical than ever”1

Changed, changed, changed

Where’s the Joy in Pad Demos?

Those with a firmer, stronger grip on their joysticks might not have even noticed this development, but personally, I would rather like to know whatever happened to old-fashioned, mouse-powered gameplay demonstrations for first-person shooters? Over the past few years, I’ve found myself increasingly irritated with various PR departments’ keen intent on demonstrating their

Dissecting the Casts of Valve’s Left 4 Dead Series

The last-minute visual overhaul of the original Left 4 Dead cast, revealed during EA’s 2008 E3 conference1, came mere months before the November 18 launch date for the game. The changes, though minuscule as well as practically-minded, felt like a crushing blow to some, yet wholly inconsequential to others.

Some players might have missed the debacle

IGN Erases “Planet”s

IGN are to discontinue their hosting service.

At first sight, this statement might not sound neither all that unexpected nor meaningful, but let us take a step back into the year 1998, when Half-Life 1 was released. With it, the complexion of the internet gaming community was forever changed (arguably – let us forget the original

A Braid Backlash?

Everyone’s talking Braid, huh? Incredible, incredible praise has been heaped upon the game, and even before its release, the game and its maker were often both heralded as the Indie Saviour (if you don’t mind the term): Two years before its release(!), Braid received the IGF 2006 “Innovation in Game Design” award.

Braid was a long