Almost exactly two years ago in 2008, on April the 22nd, the recovering Interplay had just sent out a press release announcing a new Earthworm Jim game to be developed in conjunction with an animated series and a feature film, with original author Douglas TenNapel working as a creative consultant on the game.1
Conversely, earlier in …
Note: This is Day 5 of “The Whispered World Week” at The Slowdown, and wraps up our coverage on the game and its creator for the time being. Big thanks for reading, and let us know what you thought in the comments section!
The Whispered World is finally out today in most of Europe. North …
Note: This is Day 3 of “The Whispered World Week” at The Slowdown.
In today’s interview, we talk to the original designer and primary illustrator of The Whispered World, Marco Hüllen (on the right), in the hopes of shedding more light on the curiouser details of the development process of the game – especially, on details …
Note: This is Day 2 of “The Whispered World Week” at The Slowdown.
Nothing is permanent in this wicked world – not even our troubles. –Charlie Chaplin
Sometimes pictures are worth a thousand words. Other times, a video is worth these thousand words; once in a while, though, there comes a time when neither pictures, videos nor …
Note: This is Day 1 of “The Whispered World Week” at The Slowdown.
This week, after a brief stretch of inactivity, The Slowdown prepares to turn its knobs to full blast with five days solely dedicated to the German-made, apocalyptic fantasy point and click adventure, The Whispered World!
I consider this week, from the 19th to …