Category Archives: Modifications

Interview with Yama Designer Mark Edwards

Source level designer Mark Edwards is currently making a bit of a splash in the Left 4 Dead customization community with his promising work-in-progress custom campaign, Yama, refreshingly set in the country of Japan. Though L4Mods currently rules Yama content with an iron fist, Edwards nevertheless graciously took the time to answer our questions.

Edwards,

NeoTokyo° Launched

Source mod Neotokyo° has finally been launched after five years of development. As previously mentioned, the mod originally utilized the UT2k4 engine, and now developer Studio Radi-8 has brought the experience to the Half-Life 2 engine with a wealth of content including 10 environments, 26 new weapons among 3 different class types, and a custom

Getting Out of Hell Soon

Out of Hell, a true dinosaur of an Unreal Tournament 2004 zombie mod – from times before Left 4 Dead or Killing Floor, or even Zombie Panic or Brainbread for that matter – is one of those interesting projects that simply refuse to wither and go away. After all, most hobby mods such as these

Neotokyo Right About Ready

pushBAK reports, on the official Neotokyo website, that the project is “essentially done”.

Even before its release, Neotokyo already has one distinct advantage over some of its other Source mod peers: We already know that it works. While the original proof-of-concept version of the game, on the UT2k4 platform, may have lacked some content and ultimately

Dear Esther

You find yourself standing on a pier, jutting out from a silent shore with only a small house in sight, a rocky mountain looming behind in the mist. You appear to be on an island, deadly quiet and devoid of life except for a lone seagull fleeing at the sound of your step. Venturing forth