Category Archives: Modifications

Maximize Your Torment

As you might have heard, after reissuing a portion of their back catalogue digitally, Interplay also seem to be re-retailing some of their classic games. Make of that ethically what you will – especially in relation to the recent, omnipresent lawsuits – but as things stand, it seems that the earlier Planescape: Torment release date

Out of Hell Is, Well, Out

Halloween has become the de facto standard release date for the zombie mod, and this year turned out to be no different! Four months ago, we briefly discussed how the one-man UT2K4 total conversion, Out of Hell, had been slowly inching its way closer and closer to release for the past seven years. You can

Fly, Gabe, Fly!!

Though we’re slightly behind the actual bandwagon, there is no way I can not touch upon a wildly imaginative exchange between a Left 4 Dead modder and Valve, something that has got to be the flat-out funniest occurrence within the Valve community this year.

The seeds were sown last week, when it came to our attention

Interview with Yama Designer Mark Edwards

Source level designer Mark Edwards is currently making a bit of a splash in the Left 4 Dead customization community with his promising work-in-progress custom campaign, Yama, refreshingly set in the country of Japan. Though L4Mods currently rules Yama content with an iron fist, Edwards nevertheless graciously took the time to answer our questions.

Edwards,

NeoTokyo° Launched

Source mod Neotokyo° has finally been launched after five years of development. As previously mentioned, the mod originally utilized the UT2k4 engine, and now developer Studio Radi-8 has brought the experience to the Half-Life 2 engine with a wealth of content including 10 environments, 26 new weapons among 3 different class types, and a custom