Some video games we lambaste for holding our hands, others we chastise for letting us wander. For developers, then, balancing the flow of progression means… a walking of the tightrope. On this topic, then, I would like to share with you two interesting articles that I have recently read.
In “Guiding the Player’s Eye”, Matthew “Gangles” …
Thanks to @SorenJohnson for the heads-up on this lovely little game. Small Worlds is a pixely exploration game with the most rudimentary graphics and controls, created by David Shute for the Casual Gameplay Design competition. You play as a three-pixel-high sprite that could pass as a human if you squint hard enough, moving him around …
Halloween has become the de facto standard release date for the zombie mod, and this year turned out to be no different! Four months ago, we briefly discussed how the one-man UT2K4 total conversion, Out of Hell, had been slowly inching its way closer and closer to release for the past seven years. You can …
What you see here are not watercolour paintings, but screenshots. The vibrant and beautiful images depict not static, empty scenes but living vistas soon to be inhabited by thousands of people. Love is an upcoming MMO, to feature a huge dynamically alterable world and innovative interrelated gameplay systems. It is the work of a single …
Spelunky is a roguelike, but not like any roguelike I’ve ever played before. Rather than being a top-down dungeon crawl viewed from overhead, the game is a side-scrolling platformer. Not content with the characteristic ASCII symbol set that comprises most roguelikes’ graphics, it features fully detailed pixel art tiles and sprites.
As the title suggests, you …