Monthly Archives: March 2014

Gone Home and The Reality Effect

Gone Home.

Gone Home. This was The Fullbright Company’s famed “Story Exploration Video Game,”1 a game that I had been aching to witness, to dissect, and to analyse.

This, I already knew, were a Critic’s Kinda Game - one that would absolutely speak both to my ludological and narratological interests… only, the increasingly massive amount of criticism

Shipwreck Review

I recently stumbled upon a really good video game trailer:

The above video, then, is a launch trailer for Brushfire Games’ new indie game Shipwreck. It is as WYSIWYG as you get! In buying this new game, you get the following:

Neat and tidy pixel graphics
Atmospheric console-style ‘retro’ music
Well-balanced, honed gameplay
Fun mechanics and a good difficulty curve
Zelda!

Payday 2, “Death Wish,” and Binary States

Over here at The Slowdown, I like and try to produce criticism on things that I enjoy, and things that I think are good. This is often (cough, preposterously) visible on the website. This doesn’t mean, however, that I don’t just “play” games, too.

One of these games is Payday 2, the sequel to 2011’s Payday:

A Post About a Blog: Edmund McMillen

Alert, alert! @EdmundMcMillenn has recently opened up a new Tumblr dev blog for The Binding of Isaac: Rebirth.

That ends the newsworthy portion of this post; certainly, the opening of the Tumblr is major news to any and all Isaac buffs (like myself! I am your Golden God!), as McMillen has promised a weekly stream of