Monthly Archives: November 2009

Kane & Lynch 2

#@$%! Kane & Lynch 2: Dog Days was announced a while ago, so here we go:

Kane & Lynch 2™: Dog Days is inspired by documentary filmmakers and the user-generated era. Every aspect of the game has been designed to deliver a fresh perspective to the words ‘intensity’ and ‘realism’ in video games.

While Kane

Quote of the Day: Steam

Oh my, the Valve Time countdown timer hit zero and Steam got clobbered. We’ve added more kerosene, primed the engine, pulled the crank and kicked the server a few times and it looks like we can continue with the sale for another day. Thanks for your patience. –Steam News

Your Attention, Please

Some video games we lambaste for holding our hands, others we chastise for letting us wander. For developers, then, balancing the flow of progression means… a walking of the tightrope. On this topic, then, I would like to share with you two interesting articles that I have recently read.

In “Guiding the Player’s Eye”, Matthew “Gangles”

These Times

Getting a proper read of where video games reportage and research stands at right now is very difficult: By and large, we’re subjected to a hybrid beast of misunderstanding and sensationalism combined with real concern and ignorance. Much emphasis, of course, is put on the social psychology of gaming – its ills, woes

Collapse

Collapse is a 3rd-person apocalyptic combo-based shooter-brawler from Kiev-based Ukrainian chaps Creoteam (no, not the Croatian fellas Croteam! A one-letter difference in typing makes for 1,500km in distance) that has oddly succumbed to deafening radio silence after a bit of a media blitz in late 2008.

“In year 2013 a terrible catastrophe happened in Europe, with