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	<title>Comments on: Mo’ Monkey Island</title>
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	<link>http://www.slowdown.vg/2009/06/01/mo%e2%80%99-monkey-island/</link>
	<description>A blog for those who spend more time thinking about gaming than gaming</description>
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		<title>By: LucasArts Classic Adventure Games on Steam &#8211; The Slowdown - http://www.slowdown.vg/</title>
		<link>http://www.slowdown.vg/2009/06/01/mo%e2%80%99-monkey-island/comment-page-1/#comment-665</link>
		<dc:creator>LucasArts Classic Adventure Games on Steam &#8211; The Slowdown - http://www.slowdown.vg/</dc:creator>
		<pubDate>Tue, 07 Jul 2009 17:54:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=1085#comment-665</guid>
		<description>[...] related news, the first episode of Telltale&#8217;s new five-part Tales of Monkey Island series is about to drop, with the website taking last-minute pre-orders. Later this month the special [...]</description>
		<content:encoded><![CDATA[<p>[...] related news, the first episode of Telltale&#8217;s new five-part Tales of Monkey Island series is about to drop, with the website taking last-minute pre-orders. Later this month the special [...]</p>
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		<title>By: Coles, Williamses, Walls and Lowe&#8230;s &#8211; The Slowdown - http://www.slowdown.vg/</title>
		<link>http://www.slowdown.vg/2009/06/01/mo%e2%80%99-monkey-island/comment-page-1/#comment-619</link>
		<dc:creator>Coles, Williamses, Walls and Lowe&#8230;s &#8211; The Slowdown - http://www.slowdown.vg/</dc:creator>
		<pubDate>Mon, 15 Jun 2009 15:26:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=1085#comment-619</guid>
		<description>[...] Quest for Glory developers Lori and Corey for an update in response to the recent announcement of the Special Edition version of Monkey Island. The interview mostly touches upon Sierra&#8217;s past reluctance to commit to [...]</description>
		<content:encoded><![CDATA[<p>[...] Quest for Glory developers Lori and Corey for an update in response to the recent announcement of the Special Edition version of Monkey Island. The interview mostly touches upon Sierra&#8217;s past reluctance to commit to [...]</p>
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		<title>By: A Bugged Fate - The Slowdown - http://www.slowdown.vg/</title>
		<link>http://www.slowdown.vg/2009/06/01/mo%e2%80%99-monkey-island/comment-page-1/#comment-605</link>
		<dc:creator>A Bugged Fate - The Slowdown - http://www.slowdown.vg/</dc:creator>
		<pubDate>Tue, 09 Jun 2009 15:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=1085#comment-605</guid>
		<description>[...] some hilarity can be found in-between the lines, especially since the review was written back when Tales of Monkey Island was still just a collective wet dream (&#8230;or a headline in someone&#8217;s secret legal papers) [...]</description>
		<content:encoded><![CDATA[<p>[...] some hilarity can be found in-between the lines, especially since the review was written back when Tales of Monkey Island was still just a collective wet dream (&#8230;or a headline in someone&#8217;s secret legal papers) [...]</p>
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		<title>By: Downfall Interview with Remigiusz Michalski - The Slowdown - http://www.slowdown.vg/</title>
		<link>http://www.slowdown.vg/2009/06/01/mo%e2%80%99-monkey-island/comment-page-1/#comment-598</link>
		<dc:creator>Downfall Interview with Remigiusz Michalski - The Slowdown - http://www.slowdown.vg/</dc:creator>
		<pubDate>Sat, 06 Jun 2009 18:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=1085#comment-598</guid>
		<description>[...] Downfall is definitely a return to tradition, in regards to the puzzles, dialogues and the inventory. The phrase I used somewhere to describe it, “back to the roots of adventure games”, was not taken very well by some people though, who probably imagine that every game in the genre must tell a story of a wannabe pirate searching for a long lost treasure. [...]</description>
		<content:encoded><![CDATA[<p>[...] Downfall is definitely a return to tradition, in regards to the puzzles, dialogues and the inventory. The phrase I used somewhere to describe it, “back to the roots of adventure games”, was not taken very well by some people though, who probably imagine that every game in the genre must tell a story of a wannabe pirate searching for a long lost treasure. [...]</p>
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		<title>By: Martyn Zachary</title>
		<link>http://www.slowdown.vg/2009/06/01/mo%e2%80%99-monkey-island/comment-page-1/#comment-591</link>
		<dc:creator>Martyn Zachary</dc:creator>
		<pubDate>Tue, 02 Jun 2009 10:21:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=1085#comment-591</guid>
		<description>...yeah I meant the hair...</description>
		<content:encoded><![CDATA[<p>&#8230;yeah I meant the hair&#8230;</p>
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		<title>By: Nabeel Burney</title>
		<link>http://www.slowdown.vg/2009/06/01/mo%e2%80%99-monkey-island/comment-page-1/#comment-590</link>
		<dc:creator>Nabeel Burney</dc:creator>
		<pubDate>Tue, 02 Jun 2009 06:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.slowdown.vg/?p=1085#comment-590</guid>
		<description>I &lt;a href=&quot;http://twitter.com/slowdownvg/status/1902789240&quot; rel=&quot;nofollow&quot;&gt;thought&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>I <a href="http://twitter.com/slowdownvg/status/1902789240" rel="nofollow">thought</a>!</p>
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